Starbound Wiki
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Reason: Is this just like a quote from the website or something? Either way, we should either make clear why it's referring to the beta in future tense (perhaps with a block quote), or change the tense on it

The beta of starbound will come in three different stages.

Progenitor

Stage 1 will be move at a breakneck speed. This will be the buggiest and busiest stage of the beta. A bunch of unfinished features will be disabled whilst we finish them up. Updates will come thick and fast, sometimes as often as multiple updates a day.

If you choose to take part during stage 1 you should expect bugs, lots of balance changes, you shouldn't get too attached to your character or universe as we may make changes that require you to start from scratch. You should expect the game to be broken at points as we make sweeping changes but you'll get to enjoy exciting new content added constantly. The engine won’t optimized during this stage of the beta so performance could be poor on some low end machines.

You'll get to see a bunch of ‘behind the scenes’ content at this stage and provide feedback during this crucial period.

Automation

Stage 2 will be largely feature complete. You’ll still find the odd bug but they’re unlikely to be game breaking and the chance of you losing your character or save is minimal. The main quest line won’t be in yet but the sandbox experience will be near complete. All sectors of the galaxy will be available including sector X (End game content). Much of the focus in this stage will be on bug fixing, optimization and balance.

Bio-organic

Stage 3 is largely about prepping for v1.0, this means finishing up the main quest line and implementing the post beta content. i.e. the Novakids, fossils. By the time stage 3 is complete Starbound should be ready to launch as a finished game. Worry not however, we plan to keep adding new content for at least a year after release, perhaps a lot longer.

Version Release date Summary of changes
v. Pleased Giraffe August 25, 2015
v. Upbeat Giraffe January 28, 2015
v. Enraged Koala February 18, 2014
  • Valentine’s Day items including swords, costumes, decorations, bow, etc
  • Engine feature, tech can now be granted by armors
  • Keybinding reconfiguration, minus the UI (you can reconfigure keys through a config file)
  • Server stability fixes for servers with many players
  • New death animations
  • Engine feature, all objects are now scriptable and interactive
  • More Avian weaponry
  • Projectile changes
  • Dogs can now be captured (lots more pets coming soon)
  • A bunch of new items and smaller pieces of content
  • New (actually sounds good!) microphone instrument with sounds provided by Smooth McGroove!
  • Bug where warping to magma/volcano biomes caused crashing was fixed.
v. Furious Koala January 26, 2014

Code Changes:

  • Absolutely massive changes to disk serialization (sorry reversers), which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.
  • Related, we now have a proper versioning system for save files.
  • Added difficulty levels and permadeath characters to the game.
  • Packed assets into databases (speeds up startup significantly), and included asset packing and unpacking utilities with the distribution.
  • This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.)
  • Fix some graphical glitches with the wire nodes.
  • Fixed some pretty nasty deadlocking bugs with networking.
  • Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.
  • Fixed various crash bugs related to a number of different issues (thanks for the bug reports, keep em coming.)
  • Speed up improvements with falling sand and other projectiles.
  • More efficient databases storage layout.
  • Documentation for lua functions have been written, and we’re going to release them soonish.
  • Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.
  • Some internal changes that make maintaining code much happier for us,
  • including better enum to string handling and much faster compiles.
  • Other minor things, too numerous to list here.


Fun Changes:

  • It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them back when we have a better way of enabling it for holiday time.
  • PVP is now forced enabled within Sector X. If you’re in a party there’s no team damage though.
  • All player drops are persistent now. So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears.
  • New Monster attacks (gravity slam! gust attacks! other stuff!)
  • Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.)
  • We’ve put in new Techs (such as a Glitch Mech).
  • New biome type enabled. Savannah.
  • Boss Lore!
  • No more eating bandages and stims, they have their own thing now.
  • Better, more featureful abc file support, and we have Wanderlust music in the game now. (Thanks Leth and D2!)
  • Made NPC chatter more configurable and slightly more varied.
  • Added new objects (such as lava biome treasure chests).
  • Added new items (like nightsticks and bonesaws).
  • Sword swooshes are only active for 0.6 seconds instead of 0.9 seconds.
  • Making cooldown times actually matter without slowing down combat. Also fine tuned their hitboxes.
  • Viking helmet? Viking helmet.
  • Watch out for landmines.
  • Various changes to treasure drop pools (like avianguards actually dropping their guns…)
  • Minor tweaks to existing armors to make them look better.
  • Medieval Furnace now actually acts like a Furnace. (Rejoice).
  • Graphical upgrades to some existing plants, and new plants.
  • Lots more secret stuff!


We look forward to hearing what you think about the patch. This was a very big one this time around.

v. Angry Koala December 23, 2013

A ton of new content in this update. We’ve added a bunch of new features to world generation, which might require you to start on a new universe. To make sure you get access to all the new crafting items you either need to unlock sectors again or create a new character.

Worlds/quests/ships were wiped this update, characters were not.

Also..

  • Added skyrails based on Apjjms mod!
  • Added a brand new weather system, moddable weather/new environment effects
  • Hydrophobic objects are destroyed by all liquids
  • Trees can now be planted
  • Critical items stay on the ground longer
  • Some new monster behaviours
  • You must now be orbiting a planet to set it as your home
  • Free teleportation to home planet from ships teleporter
  • add acid rain, meteor showers, water collecting during storms and more
  • made species mods easier to combine with one another
  • add support for keysignature and keysignature changes for the abc system
  • Disable speedlimit for default projectiles to fix inaccurate bullets
  • New craftable turrets based on Healthire‘s mod
  • You can now land on asteroid fields, based on hints mod
  • Tech now has descriptive instructions
  • Tons of Christmas stuff!!
  • Pos no longer 1 hit kill you
  • You can no longer breath on moons or asteroid fields without the proper equipment
  • Better fix fall damage
  • New barren planets perfect for building
  • Gravity now varies from planet to planet
  • Some planet backgrounds improved
  • Existing biomes can appear with different liquid types
  • You can now craft racial flags, to show you’ve been to a planet
  • NPCs will now switch to melee weapons up close
  • More random encounters
  • Pos can now be captured
  • Wiring station can now be built to access to a ton of different wiring tools
  • fixed mech legs
  • tons of server improvements
v. Offended Koala December 15, 2013

There are a whole bunch of improvements to balance here, particularly in the early game. We aren’t wiping characters or worlds, but if you want to experience the proper balance you should make a new character/worlds to play it on!

Also..

  • Experimental gun rebalance
  • Experimental biome settings
  • Streamlined mod support, more details here
  • Unique monster changes
  • Enable plasma guns
  • Fix naked NPC merchants
  • New portable pixel printer item (you must unlock tier 2 for it to show up in crafting).
  • Tons of new blocks and items to craft
  • New random encounters with unique items to find
  • Lots of work in progress server changes
  • Pets only attack npcs that are attacking the owner
  • New songs to play on instruments including christmas carols
  • New novelty hats
  • Pets now level up
  • You can no longer warp to gas giants
  • Lots more fixes and small additions
  • More coming really soon!
v. Indignant Koala December 11, 2013 NPC's and Enemies

There are a whole bunch of improvements to balance here, particularly in the early game. We aren’t wiping characters or worlds, but if you want to experience the proper balance you should make a new character/worlds to play it on!'

  • Nerf the hell out of birds, they no longer attack you at long range, lower damage, don’t follow you forever.
  • Monster projectiles across the board better balanced
  • AI improvements


Balance Tweaks

  • Shields better balanced
  • Early armors better balanced
  • Melee weapons better balanced
  • Ores better balanced
  • You are now invincible on your ship (this requires a new character)
  • You need to be hit a lot harder to get knocked back
  • Drills now destroy 3×3 blocks
  • Nerf fall damage


New Items

  • You can now craft lanterns (similar to sixxes’ lantern mod!
  • You can now craft a new back armor to help light caves
  • You can now turn 10 unrefined wood into coal in the furnace


Other Fixes

  • New “melting” status effect on lava makes lava super dangerous (watch out)
  • Fixed the bubble gun crashing on mouse over
  • Improve grass ( Suggestion by Dracyoshi)
  • Some UI updates
  • Other misc changes!
v. Frustrated Koala December 10, 2013 HotFix

Corrected issues with the new leveling system that caused some weapons to have the stats of their old level (e.g. lvl 35), when there are only 10 levels in the game. No character wipe was done, but if you want to use none overpowered items and worlds, best to make a new character. Also...

  • Uranium, plutonium and solarium now work as fuels
  • You can now REALLY craft a grappling hook
  • Boss balance has been tightened even more
  • Platinum armor is now unlocked on tier 5
  • You can now ‘recapture’ pets
  • some more fixes
v. Annoyed Koala December 10, 2013 This is a HUGE balance patch, every item, creature, armor and weapon has been rebalanced. The leveling system has entirely been rewritten. However although the balance is unpolished in the new leveling system, the system is much better than the old one and we can now improve balance over time.

This patch implemented a Character Wipe.

Game Mechanics

  • Added early implementation of creature taming (more features coming soon)
  • Added a stance system to weaponry, not currently used but will allow us to add secondary attacks to weaponry very soon.
  • You can no longer attack through blocks


Items

  • Added new mining items
  • Added new weapons
  • Added new throwable items
  • Added Grapling Hook
  • Guns more common in tier 3
  • Added pixel compressor for high cost banking (idea from Ncrpts)
  • Added new hats
  • Disabled using the Matter Manipulator to light up caves underground.


NPC's and Enemies

  • Added new boss and new sector of the galaxy
  • Added Baby monsters
  • New monster palettes
  • Some monsters now graze on grass (can look ugly, needs finishing)
  • Small bipeds now socialise with eachother
  • All the monsters behave smarter and are less likely to get stuck


Music and Sound

  • Tons of new sounds


Galaxy and World Generation

  • Underground detached/rare Biomes more common
  • Underground random encounters more common
  • Underground chests more common
  • Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)


Platform

  • Fix the game on XP (hopefully) (NOTE : This requires removal of all manually added fixes on the users end, or clicking of the Verify Game Cache Files" button on steam, to properly obtain the fixes.)
  • Launcher now contains a way to start the game using the OpenGl version of the game.
  • Tons more fixes and smaller additions
v. Irritated Koala  December 5, 2013 * Massively reducing the Pixel  cost (sometimes eliminating it entirely) on early weapons/armor.
  • You can build a Refinery in later tiers to turn ores of all kinds into pixels.
  • Monsters now have a small chance to drop meat when killed with normal weapons.
  • You can no longer teleport to another players ship from underground.
  • Bandages are now craftable with 4 Plant Fibres, no longer require fabric
  • Fix Human starter chest showing Apex starter items.
  • Monsters now have a 70% chance to drop Raw Alien Meat when killed with a hunting weapon, up from 50%.
  • Make guards you’ve summoned refer to you as their boss.
  • Make the Refinery appear earlier in the game.
  • Reduced fuel costs a bit to go to other planets.
  • Tweaked wording of starter quests to encourage exploring of more planets.
  • Added Hunting Knife weapon that also makes monsters drop meat.
  • Added new legendary weapon.
  • Pixel loss on death reduced to 20% for testing, might change further.
  • Silver visibility increased.
  • Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels
  • Tweaked the UFO boss to make him smash blocks.
    • Also make him a little bit easier by changing him to level 9 from level 10.
  • Revamping the warmth bar to make it more obvious. http://i.imgur.com/O2IYd6k.png (suggestion by thedbp on reddit)
  • Increased mining speed a little.
  • Added numbers above the hotbar slots.
  • Craftable climbing ropes!
  • Make sure hunger bar is always shown when eating food
  • Make hunger bar display when the alt key is held down
  • Added a dumb, quick way to advance through some of the tier 4-10 content (armors, weapons), just for fun.
  • Fixed a bug where minibosses over level 11 were not dropping the rare items they were supposed to be dropping. They now drop guns. (Thank you to <ippia> for finding this)
  • UFOs should hopefully not fly off anymore, they were actually flying off to attack birds!
  • Tons of bug fixes
v. Perturbed Koala December 4, 2013
  • Initial Release